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Module:Layout/Production/View/Chess

Uit Wikibooks
 Deze module is nog in ontwikkeling (versie 0.0) en wordt getest.

De Module:Layout is bedoeld om snel, consistent en uitgebreid een pagina op te maken.
Er is een op de module afgestemde handleiding over deze onderwijswiki beschikbaar.

De module wordt geïnitialiseerd met de configuratie in Module:Layout/Production/Configuration.

Controleer op scriptfouten of opmaak notificaties.




local chess = {};

function chess.main( call )
    local response = "";

    response = chess.wrapper( call );
    return response;
end

function chess.wrapper( call )
    local wrapper_chessboard = mw.html.create('div');
    wrapper_chessboard:css( { float  = 'left', width  = '342px' } )
        :css( 'text-align', 'center' );	
	if call.definition then  
        local boldText = mw.html.create('b')
            :wikitext( call.definition )
		wrapper_chessboard:wikitext( tostring( boldText ) );
	end;
    wrapper_chessboard:node( chess.board( call ) );
    local clearDiv = mw.html.create('div')
        :css('clear', 'left');
    wrapper_chessboard:node(  clearDiv );
    wrapper_chessboard:allDone();
    return wrapper_chessboard;
end

function chess.board( call )
	local chessboard = mw.html.create( 'div' )
        :css( 'border', '1px solid #b0b0b0' )
        :css( 'background-color', '#f9f9f9' )
        :css( 'padding-top', '6px' );
	chessboard:node( chess.grid( call ) );
	if call.description then  
        local html = mw.html.create('div')
            :addClass('thumbcaption')
            :css('margin-left', '4px')
            :css('margin-right', '4px')
            :wikitext( call.description );
        chessboard:node( html );
    end
    return chessboard;
end

function chess.files( letters )
    local letters_row = mw.html.create('tr')
    letters_row:css('vertical-align', 'middle')
    letters_row:tag('td')
        :wikitext('[[File:Solid white.svg|18px|link=|alt=]]')
        :done()
    for file, letter in ipairs( letters ) do
        letters_row:tag('td')
            :css('background-color', 'white')
            :wikitext( letter)
            :done()
    end
    letters_row:tag('td')
        :wikitext('[[File:Solid white.svg|18px|link=|alt=]]')
        :done()
    return letters_row;
end

function chess.grid( call )
	local chessboard_grid = mw.html.create('table')
	    :attr('cellpadding', '0')
	    :attr('cellspacing', '0')
	    :css('border', '1px solid #b0b0b0')
	    :css('margin', 'auto');
	-- All unnamed parameters contain information about the chessboard grid.
    local letters =  call.content.CHESS.LETTERS_WHITE;
    if call.orientation == "black" then letters =  call.content.CHESS.LETTERS_BLACK; end
	chessboard_grid:node( chess.files( letters ) );
    if call.orientation == "white" then
        for i = 8, 1, -1 do
            chessboard_grid:node( chess.rank( i, call.content.matrix[i], letters, call ) );
        end
    else
	    for i = 1, 8, 1 do
	        chessboard_grid:node( chess.rank( i, call.content.matrix[i], letters, call) );
	    end
    end
	-- Name the files by letters on the last row
    chessboard_grid:node( chess.files( letters ) );
    return chessboard_grid;
end

function chess.rank( number, ranksquares, letters, call )
	if type( number ) ~= "number" or number < 1 or number > 8 then number = 1; end
    if type( letters ) ~= "table" or #letters ~= 8 then letters =  call.content.CHESS.LETTERS_WHITE; end
    if not ( ranksquares and ranksquares.a and ranksquares.b and ranksquares.c and ranksquares.d and ranksquares.e and ranksquares.f and ranksquares.g and ranksquares.h ) then
        ranksquares =  call.content.CHESS.RANK;
    end
	local ranknumber = mw.html.create('td');
    ranknumber:css('background-color', 'white');
    ranknumber:css('text-align', 'center');
    ranknumber:wikitext( number );
    local rank = mw.html.create( 'tr' );
    rank:css( 'vertical-align', 'middle' );
    rank:node( ranknumber );
    -- Tthe type function is used to check if the variable is a table.
    -- The #var expression is used to check the length of the table, which should be 8. 
    -- The next function is used to check if there are any named parameters in the table, and should return nil if there are none.
    for file, letter in ipairs( letters ) do
        rank:node( chess.square(  letter .. tostring( number ), ranksquares[ letter ], call ) );
    end

    rank:node( ranknumber );
	return rank;
end

function chess.square( name, piece, call )
    local file = string.sub( name, 1, 1 );
    if file == nil or file:byte() < 97 or file:byte() > 104 then name  = "a1"; end
    local rank = tonumber( string.sub( name, 2, 2 ) );
    if rank == nil or rank < 1 or rank > 8 then name  = "a1"; end
    
	-- Get the name of the piece if exists
	local piece_description = call.message.CHESS.WITHOUT_A_PIECE;
	if piece ~= "" and call.message.CHESS.ABBREVIATION[ piece ] ~= nil then piece_description = call.message.CHESS.WITH_A_PIECE .. call.message.CHESS.ABBREVIATION[ piece ]; end
    
	-- Create the table cell element
	local chessboard_square = mw.html.create('td')
	    :css( 'background-color', chess.square_color( name, call.color[2].shades[10], call.color[2].tints[7] ) )
	    :css( 'text-align', 'center' )
	    :wikitext( '[[File:Chess ' .. piece .. 't45.svg|26px|alt=' .. call.message.CHESS.SQUARE .. name .. piece_description .. ']]' );

	return chessboard_square;
end

function chess.square_color( name, black, white ) -- : string
  -- Get the file and rank numbers from the square_name
    local file = string.sub( name, 1, 1 );
    if file == nil then return white; end
    local rank = tonumber( string.sub( name, 2, 2 ) );
    if rank == nil or rank < 1 or rank > 8 then return white; end

    -- Check if the square is on a white or black square
    if ( (file == 'a' or file == 'c' or file == 'e' or file == 'g') and (rank % 2 == 1) ) or
       ( (file == 'b' or file == 'd' or file == 'f' or file == 'h') and (rank % 2 == 0) ) 
    then
        return black;
    else
        return white;
    end
end

return chess;
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