Module:Layout/Production/View/Chess
Uiterlijk
Deze module is nog in ontwikkeling (versie 0.0) en wordt getest.
De Module:Layout is bedoeld om snel, consistent en uitgebreid een pagina op te maken.
Er is een op de module afgestemde handleiding over deze onderwijswiki beschikbaar.
De module wordt geïnitialiseerd met de configuratie in Module:Layout/Production/Configuration.
local chess = {};
function chess.main( call )
local response = "";
response = chess.wrapper( call );
return response;
end
function chess.wrapper( call )
local wrapper_chessboard = mw.html.create('div');
wrapper_chessboard:css( { float = 'left', width = '342px' } )
:css( 'text-align', 'center' );
if call.definition then
local boldText = mw.html.create('b')
:wikitext( call.definition )
wrapper_chessboard:wikitext( tostring( boldText ) );
end;
wrapper_chessboard:node( chess.board( call ) );
local clearDiv = mw.html.create('div')
:css('clear', 'left');
wrapper_chessboard:node( clearDiv );
wrapper_chessboard:allDone();
return wrapper_chessboard;
end
function chess.board( call )
local chessboard = mw.html.create( 'div' )
:css( 'border', '1px solid #b0b0b0' )
:css( 'background-color', '#f9f9f9' )
:css( 'padding-top', '6px' );
chessboard:node( chess.grid( call ) );
if call.description then
local html = mw.html.create('div')
:addClass('thumbcaption')
:css('margin-left', '4px')
:css('margin-right', '4px')
:wikitext( call.description );
chessboard:node( html );
end
return chessboard;
end
function chess.files( letters )
local letters_row = mw.html.create('tr')
letters_row:css('vertical-align', 'middle')
letters_row:tag('td')
:wikitext('[[File:Solid white.svg|18px|link=|alt=]]')
:done()
for file, letter in ipairs( letters ) do
letters_row:tag('td')
:css('background-color', 'white')
:wikitext( letter)
:done()
end
letters_row:tag('td')
:wikitext('[[File:Solid white.svg|18px|link=|alt=]]')
:done()
return letters_row;
end
function chess.grid( call )
local chessboard_grid = mw.html.create('table')
:attr('cellpadding', '0')
:attr('cellspacing', '0')
:css('border', '1px solid #b0b0b0')
:css('margin', 'auto');
-- All unnamed parameters contain information about the chessboard grid.
local letters = call.content.CHESS.LETTERS_WHITE;
if call.orientation == "black" then letters = call.content.CHESS.LETTERS_BLACK; end
chessboard_grid:node( chess.files( letters ) );
if call.orientation == "white" then
for i = 8, 1, -1 do
chessboard_grid:node( chess.rank( i, call.content.matrix[i], letters, call ) );
end
else
for i = 1, 8, 1 do
chessboard_grid:node( chess.rank( i, call.content.matrix[i], letters, call) );
end
end
-- Name the files by letters on the last row
chessboard_grid:node( chess.files( letters ) );
return chessboard_grid;
end
function chess.rank( number, ranksquares, letters, call )
if type( number ) ~= "number" or number < 1 or number > 8 then number = 1; end
if type( letters ) ~= "table" or #letters ~= 8 then letters = call.content.CHESS.LETTERS_WHITE; end
if not ( ranksquares and ranksquares.a and ranksquares.b and ranksquares.c and ranksquares.d and ranksquares.e and ranksquares.f and ranksquares.g and ranksquares.h ) then
ranksquares = call.content.CHESS.RANK;
end
local ranknumber = mw.html.create('td');
ranknumber:css('background-color', 'white');
ranknumber:css('text-align', 'center');
ranknumber:wikitext( number );
local rank = mw.html.create( 'tr' );
rank:css( 'vertical-align', 'middle' );
rank:node( ranknumber );
-- Tthe type function is used to check if the variable is a table.
-- The #var expression is used to check the length of the table, which should be 8.
-- The next function is used to check if there are any named parameters in the table, and should return nil if there are none.
for file, letter in ipairs( letters ) do
rank:node( chess.square( letter .. tostring( number ), ranksquares[ letter ], call ) );
end
rank:node( ranknumber );
return rank;
end
function chess.square( name, piece, call )
local file = string.sub( name, 1, 1 );
if file == nil or file:byte() < 97 or file:byte() > 104 then name = "a1"; end
local rank = tonumber( string.sub( name, 2, 2 ) );
if rank == nil or rank < 1 or rank > 8 then name = "a1"; end
-- Get the name of the piece if exists
local piece_description = call.message.CHESS.WITHOUT_A_PIECE;
if piece ~= "" and call.message.CHESS.ABBREVIATION[ piece ] ~= nil then piece_description = call.message.CHESS.WITH_A_PIECE .. call.message.CHESS.ABBREVIATION[ piece ]; end
-- Create the table cell element
local chessboard_square = mw.html.create('td')
:css( 'background-color', chess.square_color( name, call.color[2].shades[10], call.color[2].tints[7] ) )
:css( 'text-align', 'center' )
:wikitext( '[[File:Chess ' .. piece .. 't45.svg|26px|alt=' .. call.message.CHESS.SQUARE .. name .. piece_description .. ']]' );
return chessboard_square;
end
function chess.square_color( name, black, white ) -- : string
-- Get the file and rank numbers from the square_name
local file = string.sub( name, 1, 1 );
if file == nil then return white; end
local rank = tonumber( string.sub( name, 2, 2 ) );
if rank == nil or rank < 1 or rank > 8 then return white; end
-- Check if the square is on a white or black square
if ( (file == 'a' or file == 'c' or file == 'e' or file == 'g') and (rank % 2 == 1) ) or
( (file == 'b' or file == 'd' or file == 'f' or file == 'h') and (rank % 2 == 0) )
then
return black;
else
return white;
end
end
return chess;